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chainest

If light cannot escape me, what hope have you?

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121

Dienstag, 3. November 2009, 22:18

nene war nur ne preview

waren nur screens aber ich denke wird lion sein wegen impale!
Der typ nennt sich Witch killer


chainest

If light cannot escape me, what hope have you?

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122

Samstag, 7. November 2009, 12:47

WItchslayer ist ehute gekomme, der sieht so UNENDLICH geil aus ^^


chainest

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chainest

If light cannot escape me, what hope have you?

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124

Mittwoch, 20. Januar 2010, 19:46



125

Donnerstag, 21. Januar 2010, 18:56

Der Typ ist wohl ein wenig sauer...
hätte gerne gesehen wie er gestorben ist :D

chainest

If light cannot escape me, what hope have you?

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126

Samstag, 30. Januar 2010, 12:47

ich liebe es wenn ich das höre:



xD


chainest

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127

Samstag, 30. Januar 2010, 12:52



[hook]
haters gonna hate
i laugh cuz you fake
lolumad cuz I do somethin that you cant
double tap again, goin back to the bank
go and hate all you want, know I'm something that you ain't

---

In RL you may know me as the bitch layer
but in game you can see me playin witch slayer
listen closely hater, can you hear that hat trick
whippin out the shotty and I make ya ass back flip

I'm physical but my play styles magic
do the math, me plus your team equals tragic
doombringer? have it
winning is a habit
rollin on my floor, all you got is a hatchet

I solo but roll deep if there's a problem
but I'm sure with these items I can just solve em
growin so much stronger i just feel like im evolvin
persistant with my killings everywhere i am revolvin

my enemies never seem to live to see another day
snare you little punk you thought you could get away
just to mess around I'll watch you die from a venom spray
they disconnect watch as their picture fades to gray

---

your stats make me snicker
you scout first picker
omg the way you type is just the real kicker

the way I juke is just somethin that you gotta see
you could call it somethin like the fonzie d oddysey
rookies like to watch me, I'm somethin like a prophecy
see me in the lobby you're like sorry team, gotta leave
you just got your greaves, I got a lotta cheese
the way that I dominate is just like a monopoly

I control every single aspect of the game
even if I'm blacksmith when you die you call me lame
you cry and you cry every time that you die
excuses, excuses why do you even try

like slither I'm so sly, like zephyr I'm so fly
haters gonna hate, but I'm high in the sky
gotta say good bye to those who do reply
if you are still QQin, wipe that tear from your eye

:D


chainest

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128

Samstag, 6. Februar 2010, 11:27

neue Artworks


Commi: WTF lina wurde doch shcon nach HoN geportet


und einer seiner skills

I smell pugna (wie bereits im forum angedeutet)


WTF crix wurde shcon geportet...

sieht nach ner mischung von magmus und crixalis aus (von den modells her)


chainest

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129

Samstag, 13. Februar 2010, 11:16

grad eben bloodbath mit magmus xD


chainest

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130

Samstag, 20. März 2010, 15:52



bin grad voll aufn trip!


Individueller Benutzer

I gonna love the fuk out of you.

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131

Montag, 22. März 2010, 04:03

Gerade so ein tolles Spiel gehabt. Panda + Nymph ist echt ne böse Combo, besonders wenn beide gut spielen. :P
Ich hab immer zu Pandas go-kills bekommen. Am Ende schrieb ich "Jew > all" (Panda hies Jewkiller o.o), er antworte mit "u2" . Ich schreib noch "I was just ksing you :P". Da kommt Heg in uns geportet, wir hauen unsere combos rein und schwups! Wer kriegt den lasthit?! NYMPHORA! XD
nope

chainest

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132

Montag, 22. März 2010, 10:25

gestern ging ich gut ab siehe HoN fred im spiele forum :D


devcon

Cisco-Zottel

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133

Montag, 22. März 2010, 16:59

Gibts für HoN eig. schon Bots oder sind welche in Planung? Weil dann wär das Game auch mal für eine kleine 3-Mann-LAN-Party interessant.

chainest

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134

Montag, 22. März 2010, 18:06

Gibts für HoN eig. schon Bots oder sind welche in Planung? Weil dann wär das Game auch mal für eine kleine 3-Mann-LAN-Party interessant.


bots gibts auf keinen fall, ne lan funktion NOCH nicht.

ist halt ne beta :P


aber ich denke man kann gut 2v2 bzw 3v3 spielen.


chainest

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135

Montag, 22. März 2010, 20:34



chainest

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136

Dienstag, 23. März 2010, 20:10

alter will endlich das die patchen test lient suckt übelst :D


chainest

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Individueller Benutzer

I gonna love the fuk out of you.

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138

Dienstag, 23. März 2010, 23:49

Wenn ich jetzt noch meine id+pw wissen würde, würde ich es bestimmt toll finden.
Liefer pasta! PASTA!
nope

chainest

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139

Mittwoch, 24. März 2010, 15:11

Wenn ich jetzt noch meine id+pw wissen würde, würde ich es bestimmt toll finden.
Liefer pasta! PASTA!


wtf du warst doch erst vor paar tagen on...!?!?!?

btw patch notes dürfen nun geshared werden

Zitat

- New Front End Interface
- Upgraded Solo Automatic Matchmaking
- Tutorial
- New Options
- New Player Stats screen
- Hero Compendium
- Ingame Ladder page
- New Game Lobby
- New Hero Picking screen
- Invisible Mode


General

- You can now swap the placement of the minimap from the bottom left to bottom right hand corner
- Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen.
- Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. "Players: 13/10". Now shows the correct max player count to match the main lobby game browser numbers. e.g. "Players: 13/13"
- Added flood protection to the chat server to protect against invite to clan spam and create clan attempts
- Updated br stringtables, thanks to Trilles
- Fix for StatusStealth
* This fixed an issue that was causing Witch Slayer and Pollywog Priest's crowd control abilities to dispel all states off the target
- Recommended Items Updated
- Fixed an issue causing the change password functionality in game to not work correctly.
- Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted
- Item cursor now changes to a targeting cursor when hovering over an allied unit
- Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g)
- Logger's hatchet can now be sold within 15 seconds of buying it (but not if you used it)
- Optimized client code so game server refreshes should no longer hang the client or user interface.
- Added "Host:" and "Version:" to the /gameinfo and /gi commands in game, also added the server version for display in the game lobby screen.
- Chat channels can now be saved via the interface and will be automatically joined when logging in.
- Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
- Fixed when heroes were 'running in place' after using a Homecoming Stone

Kongor
- If you attack him from outside of his lair you will have 100% miss now
- After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back


Items

Barrier Idol
- Fixed a bug that caused it to absorb huge damage when taken all at once
Elder Parasite
- Incoming damage multiplier reduced to 20%, from 30%
Harkon's Blade
- Increases manacost per attack to 75 from 50
Nome's Wisdom:
- The aura no longer provides a physical armor bonus. Instead, provides 2 Magic Armor
- Recipe cost increased to 1060 from 260 (3100 total cost)
Nullstone
- Recipe cost reduced to 825 from 1325
- Mana regen increased to 200% from 150%
- Now grants +10 damage
Runes of the Blight
- Heal over time is no longer dispellable
Wards of Sight
- Now have a 50 gold bounty when killed


Heroes

The following auras can now be toggled between all units and heroes only:
- Andromeda's Dimensional Link
- Arachna's Precision
- Moon Queen's Lunar Glow

Accursed
- Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage
- Fixed Flame Consumption to properly dispel himself when it automatically goes off
- Fixed Sear so it continues to apply the slow and the buff while his ultimate is active

Armadon
- Charges gained from Restless are not longer capped at 4

Behemoth
- "Voice"

Blacksmith:
- Lowered base armor by 1.5
- Base Damage lowered to 54-60 from 58-64
- Flaming Hammer's projectile speed lowered to 800 from 1100
- Flaming Hammer's negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration.
- Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125
- Flaming Hammer's mana cost now increases by 10/15/20 with each level of Multicast

Blood Hunter
- Blood Sense now reveals stealth targets

Chronos
- Manacost on Time Leap increased to 135 from 120
- Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels
- Chono's leap damage lowered by 25 at all levels

Dark Lady
- Dark Blades are now instant cast and don't interrupt movement

Deadwood
- Proper announcement at hero selection
- Rebalanced:
- Base strength lowered to 23 (from 25)
- Strength Gain lowered to 2.7 from 3.0
- Agility Gain increased to 2.0 from 1.6
- Base Armor increased to 2.24 from 1.24
- Slow from throwing the log increased to 75% max from 60% max
- Oakbolt's slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels.
- Projectile speed when throwing a log increased to 1200 from 1000
- Willowmaker
* Cooldown rescaled to 85,75,65
* Cast point lowered to 500ms from 750ms
* Damage rescaled to 350, 650, 950 from 400,600,800
* Debuff is now a constant 20% strength reduction at all levels from 20,30,40%
* No longer splashes the debuff in a cone, only the single target
* Stun duration increased to 1.5s from 1s

Demented Shaman
- Base Intelligence lowered to 24 from 27
- Strength Gain lowered to 1.8 from 1.9
- Intelligence Gain lowered to 3.0 from 3.4
- Damage rescaled to 44-56 from 41-59
- The snare from Entangle will now give assists

Devourer
- No longer gains strength from illusions
- Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown

Electrician
- Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels

Engineer
- Voice
- Fixed a Turret bug that a bullet from the Turret doing 200+ damage
- Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage
- Shield Field will only not purge a target if they are under the effects of Shrunken Head
* This means the shield will purge of Jeraziah's Charm, for example.

Forsaken Archer
- Voice
- Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser)

Glacius
- Base Agility increased to 17 from 16
- Damage rescaled to 43-51 from 38-44
- Base Armor increased to 1.44 from 1.24
- Glacial Downpour is now a targeted AOE channeling spell with 400 range
- AOE reduced to 600 from 635

Jeraziah
- Fixed tooltips (a few errors)
- Range of Inner Light increased to 500 from 400

Keeper of the Forest
- Root can now be seen even when he is invisible

Legionnaire
-Terrify reworked:
* Range increased to 550/700/850/1000 from 900
* Manacost lowered to 55 from 75/85/95/105
* Cooldown changed to 20 seconds at all levels from 25/20/15/10
* Duration of the debuff changed to 14 seconds from 10/13/16/19 seconds
* Damage per second rescaled to 5/15/25/35 from 15/17/25/33
* Now reduces all damage (spell and attack) done by the Terrified target by 80% for the first 3 seconds of the debuff, tapering off to 0 over the next 4 seconds. (So the first 7 seconds of the debuff they do heavily reduced damage)
* Still removed if they kill something

Madman
- Manacost of Berserk changed to 50,80,110 from 100,150,205

Maliken
- Model cleaned up
- Voice
- Stats tweaks:
* Base Strength increased to 24 from 22
* Strength gain increased to 2.6 from 2.4
* Agility gain lowered to 2.0 from 2.4
* Base Intelligence lowered to 17 from 18
- Speed of Sword Throw projectile increased to 850 from 700
- Radius of Sword Throw lowered to 200 from 225
- Manacost of Sword of the Damned's healing mode reduced to 4,5,6,7 from 7,8,9,10
- Range while under the effects of Possession reduced to 550 from 600

Night Hound
- Base movement speed increased to 305 from 300
- Base armor lowered to 5.8 from 6.36
- Smoke Bomb cast range increased to 425 from 350
- Smoke Bomb cast point reduced to 200 from 400
- Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5

Nymphora
- Fixed targeting circle radius
- Base Agility lowered to 18 from 22
- Base Armor lowered to 2.00 from 2.08
- Stun from Nymphora's Zeal is now 1200 range at all ranks (from bad). Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4

Ophelia
- New effects for first ability
- Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3
- Level 4 of Command no longer grants Magic armor to Ophelia's creeps

Pebbles
- New death

Pharaoh
- Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use

Plague Rider
- Agility Gain lowered to 1.8 from 2.0
- Damage rescaled to 42-51 from 37-56

Pollywog Priest
- Remodeled and effects redone
- Range increased to 550 from 500
- Base Armor increased from 1.14 to 1.30

Predator
- "Voice"

Puppetmaster
- Puppeteer's Hold duration lowered by .5 seconds at all levels

Pyromancer
- Fixed Fervor doing 1 DPS too much to buildings
- Fervor set not to propagate to illusions

Slither
- Wards bounty to 10-15 from 3-9

Soul Reaper
- Base Agility increased to 16 from 15

Soulstealer
- Dread can no longer be toggled. This fixes the keybinding issues.

Succubus
- Voice

Thunderbringer
- AOE of Lightning Rod increased to 1000 from 800

Valkyrie:
- Increase turn speed to 900 (from 360)
- After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds
- Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown
* Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away
- Javelin of Light plays a popup indicating the length of the stun
- Removed cast noise on casting Javelin of Light
- Removed glow from Javelin of Light

Vindicator
- Base Armor increased from 1.30 to 1.50
- Damage rescaled to 45-55 from 39-61

Voodoo Jester
- Base Agility increased to 14 from 13
- Base Intelligence increased to 22 from 19
- Intelligence Gain increased to 3.0 from 2.9
- Initial projectile speed of Acid Cocktail increased to 750 from 650
- Cast time on cursed ground reduced to 0.35 seconds (from 0.5)

Warbeast
- Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30

Witch Slayer
- Base Agility increased to 16 from 15
- Base Intelligence increased to 23 from 22

Zephyr
- The Gust of Wind from Gust now travels 540 total distance (reduced from 640)
- Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser)
- Typhoon damage lowered to 60,80,100 from 60,90,120
- Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one Cyclone per second for the duration of the Typhoon.


chainest

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140

Freitag, 26. März 2010, 22:12



win