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=====================Zen OpenGL GPU plugin=====================
=========================version 1.0.3=========================
=========================for PSEMU Pro=========================
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OpenGL plugin for PSEmu Pro.

This plugin should have been released with the latest version of
PSEmu Pro in it or on the page (at the time this was the
18th), but aparently they forgot or wanted me to release it on my
own (didn't say anything), could have even been related to the D3D
plugin. I left it alone and didn't work on it until recently in
which I only corrected transparency and made palette checking
optional. I am also releasing the source code for others to learn
from and experiment with, as well as make any changes they want.
With this, I leave this project for others to continue, as I have
had enough of the problems that are not worth discussing. I will
work on it in my spare time, but I do not promise anything.

The main purpose of this plugin was because of my card the
Rendition V2200, so any one with this card and the beta ICD
drivers for it should work fine, but other cards I am unsure
how well it will work, I especially don't think an MCD will
cut it.

Well have fun.

===========================Disclaimer==========================

Zen OpenGL GPU plugin was not programmed with the intention of being
destructive to a system but you still use this plugin at your own risk,
as I will not be responsible for any damage resulting in the use of this
plugin. Use of this plugin is your agreement to this.

=========================Configuration=========================

---- Fullscreen ----
  sets the screen to 640x480x16.

---- Antialiasing -----
  Enables anti-aliasing using Drivers default, which means only if supported by
  hardware. Some only support Antialiased lines, and not polygons.

---- Wire Frame ----
  Draw wire frames only. It is effected by texture maps, if they are enabled.

---- Clear screen ----
  Not needed since games clean up after them selves but useful when using
  Wireframe mode, since games won't be able to clean up after them selves if
  it is all wireframes.

---- Texture -----
  *IMPORTANT* Currently these configurations have tested safely on my 4meg pci V2200 :
  Scaled down=TRUE, Max Textures=32
  Scaled down=FALSE, Max Textures=6
  Any other values then these for a 4meg card, may lock up your system, requiring a
  reboot, so be cautious. If you have an 8meg card and have experimented with other
  values please notify me via e-mail, and let me know what is safe for them.
    ---- Check Palette ----
      If palette checking is enable, the graphics color looks correct, at the cost of
      speed (it must reload the texture if the palette is diffrent), when not enabled
      will increase the speed since palette changes will not effect texture reloading.
    ---- Bilinear Filtering ----
      Enables Bilinear Filtering, for smoothing texels
    ---- Scale Down Texture Blocks ----
      Scales texture blocks (256x256) in half (128x128) so that each texture block is
      1/4th its size giving more room for texture block caching.
    ---- Max Texture Blocks ----
      0 disables textures, the more texture blocks cached the faster rendering is, the
      maximum allowed is 32, but 22 is more then likely the max that will ever be used
      by any game.

============================Contact============================

CitiZen X (suboner@aol.com)

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